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Finally it is live!
What seemed like ages on the 6th of August 2017 marked the release of my first ever attempt at creating a mobile game.
Although the game may seem simple, and I will certainly believe other people can create this in mere days, it took me a significant amount of time to get to this point. Let’s have a recap!
Several game ideas have been floating in my mind over the course of many, many years and although I wanted to do something with it, I did not find the time/effort/tooling to do so. Until I recently thought: “What is exactly stopping me from creating a game?” Nothing! So I searched around the web trying to find tutorials, tips and more about creating a mobile game.
That is when I stumbled upon Unity3D, a free 2D/3D game engine that has all the possibilities to craft a game with limited knowledge and able to deploy to a wide range of platforms. Added bonus that it is free to use, until you earnings reach a certain threshold. On 13th of June 2017, I registered on Unity3D and started with my first attempt at creating a game.
Time, time and time!
It took me around roughly 2 months of half an hour/one hour per day to get to the release of Jump Ivy, my first mobile game. The release on Play Store only was a choice driven by the simple fact that I don’t have an Apple device to compile my project on, which is necessary in order to submit to the Apple Store.
In the next blog, I will elaborate more on Unity3D!